So what makes Rewind different from a traditional 80s text adventure or gamebook, apart from the meticulously crafted graphics and 30 years of extra memory just crying out to be filled with more story than a 16K ZX Spectrum could've ever imagined?
Imagine an adventure so rich, so immersive that it'll be like reading a book and making a decision at the end of every paragraph that changes the story. Imagine a game where every command you give, however insane, results in a paragraph that moves the story on rather than a simple impersonal
"I don't know what you mean" - a game with little repetition, big on story, and based on a full length Sci-Fi epic written by the same author. Imagine there's no typing involved - every active object in the text is underlined, and can be clicked to reveal a menu of things
you can do to that object (right-clicking anywhere reveals a multilevel menu featuring every possible object and command currently available, so you don't even have to hunt through the text looking for a particular word).
Like such IF classics as The Hitch Hiker's Guide to the Galaxy before it, Rewind will be an adaptation of an existing book. Unlike H2G2, however, the game will run on computers and mobile devices capable of holding the entire text of the book, which means that the story will be far truer
to the original. It will actually feel like playing a book, and where old school text adventures will have you stuck in a room for hours trying to work out exactly what combination of hieroglyphics you need to type in order to persuade a troll to give you a sword, Rewind will involve you
in a constantly moving story which evolves and develops according to your decisions (or lack thereof).
The game is designed to appeal to hardcore text aficionados, gamebook fans and newcomers to the genre alike, allowing the player to play through the game either as a traditional text adventure (albeit without all the typing) or a more simplified choose your own adventure novel. When in text adventure mode, the player is in control,
giving commands that control the story, while Choose Your Own Adventure mode will offer predefined options throughout - making the game significantly easier for newer players who do not wish to spend their evenings searching Ganymede for a key. The game will also include original location
and concept art throughout, an original soundtrack, and built-in mini-games to break up the reading - and where possible, you'll be able to customise the interface, colours and fonts to your own taste rather than just take what you're given.